Directing
William Bishop-Stephens
Known for
Directing
Credits
4 titles
Known for
Split-screen, bilingual stop-motion film, in which two neighbours turn to technology in their search for companionship and acceptance.
Two Films About Loneliness
2014
Will Bishop-Stephens has been working on kinetic sculptures he calls “Thrum” since 2020. Version IX links a bicycle wheel to a guitar. Butterfly wings, snail shells, poppy seed capsules and feathers grow and shrink on the spokes, the guitar strings produce a vibrating drone. The animation and sound machine takes us to a state of floating.
Thrum IX
2024
A story of two down at heel friends, killing time, bickering, playing games and hoping to become rich and famous using a brain reading machine. The flaws in their construction reflect and amplify the flaws in their characters and the comic hopelessness of their situation. The characters developed from working with John Hegley,a performance poet, on animating a surreal sketch John had performed with Simon Munnery, where one person thinks of a breed of dog and the other person has to guess which one he's thinking of. This dialogue became the starting point for the script. The 'Brain Reading Machine' gave the opportunity to improvise and combine different animation techniques, as they attempt to 'produce a dazzling array of cartoons, exciting-police-dramas-like-on-the-TV, and a 'Proper Music Video'.
The Adventures of John and John
2006
Behind the camera
Split-screen, bilingual stop-motion film, in which two neighbours turn to technology in their search for companionship and acceptance.
Two Films About Loneliness
2014
Will Bishop-Stephens has been working on kinetic sculptures he calls “Thrum” since 2020. Version IX links a bicycle wheel to a guitar. Butterfly wings, snail shells, poppy seed capsules and feathers grow and shrink on the spokes, the guitar strings produce a vibrating drone. The animation and sound machine takes us to a state of floating.
Thrum IX
2024
A story of two down at heel friends, killing time, bickering, playing games and hoping to become rich and famous using a brain reading machine. The flaws in their construction reflect and amplify the flaws in their characters and the comic hopelessness of their situation. The characters developed from working with John Hegley,a performance poet, on animating a surreal sketch John had performed with Simon Munnery, where one person thinks of a breed of dog and the other person has to guess which one he's thinking of. This dialogue became the starting point for the script. The 'Brain Reading Machine' gave the opportunity to improvise and combine different animation techniques, as they attempt to 'produce a dazzling array of cartoons, exciting-police-dramas-like-on-the-TV, and a 'Proper Music Video'.
The Adventures of John and John
2006
A story of two down at heel friends, killing time, bickering, playing games and hoping to become rich and famous using a brain reading machine. The flaws in their construction reflect and amplify the flaws in their characters and the comic hopelessness of their situation. The characters developed from working with John Hegley,a performance poet, on animating a surreal sketch John had performed with Simon Munnery, where one person thinks of a breed of dog and the other person has to guess which one he's thinking of. This dialogue became the starting point for the script. The 'Brain Reading Machine' gave the opportunity to improvise and combine different animation techniques, as they attempt to 'produce a dazzling array of cartoons, exciting-police-dramas-like-on-the-TV, and a 'Proper Music Video'.
The Adventures of John and John
2006
