Gaming the Real World poster

Gaming the Real World

Can games change the world?

5.8(4)20161h 12m0

Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 - 100 years time?

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Status
Released
Budget
—
Box office
—
Language
English

Behind the camera

Produced in

Sweden

Where to watch

Availability for United States. Provided by JustWatch through the TMDB API.

Gallery

Still from Gaming the Real WorldStill from Gaming the Real World

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Release dates

  • SwedenSE

    • Digital / OTT30 Sept 2016

Frequently asked questions

Gaming the Real World was released on 30 September 2016.

Audience reviews

1
  • P

    Pcorn'n'Spectacle

    2/21/2022

    3/10

    The documentary is cute but a bit repetitive and often has a strong promotional vibe. Mainly the UN Habitat project "Block by Block" and three video games are presented. Ok to watch on the side if you are doing something else, but offers little discussion in depth.

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